Intro I extracted my mate’s (approximately 60×60 pixel) face from a Facebook picture, and overlaid it onto a depth-map for a similarly shaped face, then used a custom python script to create a 3d wavefront model of his face, and an accompanying .mtl file for the texture. I will create a post soon properly dissecting […]
Making the character assets: Each layer of the character is simply a transparent png with a fixed center of rotation (which we can mark later on)All of these layers will be joined to one another and moved in whichever ways we command. -Body The Body will be placed right at the back of the character, […]
Draw Julia set animations by simply defining a 2d line though the complex plane. A Julia set is simply a recursive function or iterative process that takes the form z=z^2+cwhere the initial value of z is a complex number representing a point in 2d space, and c is any complex.The z argument is updated until […]
I’d like to share some very early ASCII art of mine; a pascal ascii animation I thought was lost to time. I was still relatively new to programming when I made this so I didn’t think of things like backups. I didn’t have anything particularly useful to motivate me to preserve it. By chance it […]
The L-System, or Lindenmayer system, named after it’s creator, Aristid Lindenmayer.L-systems were introduced in 1968 to describe the behavior of plant cells and model the growth of a variety of organisms. However, L-Systems are an incredibly versatile tool. In no way are they limited to biology; anywhere requiring parallel state changes can be modeled with […]
Simulation is a great way to learn new concepts. Whenever I’m confronted with some scary physics equation I can’t follow I usually try to find the equivalent concept in a syntax I know. In the following post I will covering a few loose simulations of Newtonian inspired gravity.It’s not true Newtonian gravity as I was […]
This is a map maker I began making for a game I was designing with a friend, that has since been put on hold while everyone is occupied with life/study. The Map Maker was designed to run smooth on touchscreen/Tablet (ipad in particular), and like the rest of the project, it was designed so we […]
Part 2 is on decompression, start with Part 1 Extrema Compression (Part 1)Decompression:Luckily for us the decompression phase is much simpler than the compression phase. It would have been simpler regardless but We create a new wave file for the output, we simply need to have a while loop read through the file five bytes […]
Make a variety of sword, knives, hammer/axes, polearms, and much more with only a few lines code. The code is split into 3 libraries:Mesh.py: Tools for processing triangle meshes. The triangle mesh is a list of triangles composed of 3 vertices, each with a corresponding colour (RGB from 0 to 1). Currently the library only […]
ExtremaCompression is a low-loss compression method for audio.
Unlike MP3, OGG and other common standards the results still vary widely proptional to frequency.
Higher frequency oscillations will be encoded with minimal loss, but also minimal compression, while low frequencies will compress very small but the quality may deviate from the original product.