Making the character assets: Each layer of the character is simply a transparent png with a fixed center of rotation (which we can mark later on)All of these layers will be joined to one another and moved in whichever ways we command. -Body The Body will be placed right at the back of the character, […]
Part 2 is on decompression, start with Part 1 Extrema Compression (Part 1)Decompression:Luckily for us the decompression phase is much simpler than the compression phase. It would have been simpler regardless but We create a new wave file for the output, we simply need to have a while loop read through the file five bytes […]
ExtremaCompression is a low-loss compression method for audio.
Unlike MP3, OGG and other common standards the results still vary widely proptional to frequency.
Higher frequency oscillations will be encoded with minimal loss, but also minimal compression, while low frequencies will compress very small but the quality may deviate from the original product.