This is a map maker I began making for a game I was designing with a friend, that has since been put on hold while everyone is occupied with life/study. The Map Maker was designed to run smooth on touchscreen/Tablet (ipad in particular), and like the rest of the project, it was designed so we […]
Make a variety of sword, knives, hammer/axes, polearms, and much more with only a few lines code. The code is split into 3 libraries:Mesh.py: Tools for processing triangle meshes. The triangle mesh is a list of triangles composed of 3 vertices, each with a corresponding colour (RGB from 0 to 1). Currently the library only […]
This is a collaborative world developer, the front end for our game’s planning process.
Here we can see the entire distribution of terrain to make sure everything makes sense.
By clicking any tile it takes us to another page with a variety of options; we can open the corresponding map in the map maker, change the terrain type and tileset, mark the map to be procedurally generated at playtime (which is the default) or to asynchronously append a note for all other developers to read.